Melbourne mobile game studio

We build Android and iOS games players finish, then replay.

Quantum Valor Studio designs, ships, and runs original mobile titles from our studio on Little Collins Street. Full-cycle Unity and Unreal development, live-ops, and co-development for teams across Australia.

18
Titles shipped
12M+
Installs served
4.7★
Avg. store rating
Quantum Valor Studio mobile game artwork

Who we are

A small senior team obsessed with the first ten minutes of play.

Founded in Melbourne in 2016, Quantum Valor Studio is fourteen designers, engineers, and artists who have shipped for Google Play and the App Store since the early days of mobile. We take a game from a single loop on a whiteboard to a live title with weekly events, and we stay with it long after launch.

If a player can’t feel the game in the first ninety seconds, no amount of marketing will save it. So that’s where we spend our craft.
Lena Ashford, Creative Director

What we do

Everything from first prototype to a live, earning title.

Original Game Development

Full-cycle Unity and Unreal builds for Android and iOS. Concept, vertical slice, soft launch, and global release across a 6–14 month cycle.

From AUD $85,000 · 6–14 months

Live-Ops & Content

Seasonal events, battle passes, and a weekly release cadence that keeps day-30 retention healthy without burning out your players.

From AUD $6,500 / month

Co-Development & Porting

Bring us a prototype and we take it store-ready, or hand off a live title for cross-platform porting between Android, iOS, and tablet.

From AUD $40,000

Game Art & Animation

2D and 3D character art, environment design, UI, and VFX produced in-house so the visual language stays consistent across every screen.

From AUD $120 / hour

Monetisation & Analytics

IAP economy design, ad mediation, and retention tuning backed by real cohort data — balanced so spending feels optional, never coerced.

Retainer or project

QA & Device Testing

A rack of 40+ real Android and iOS devices plus compliance passes for Google Play and App Store review, so launch day is boring in the best way.

From AUD $4,200

Quantum Valor Studio development still
Quantum Valor Studio development still
Quantum Valor Studio development still

Selected work

A few titles we designed, shipped, and still run.

Nebula Drift

Arcade racer · iOS & Android

Nebula Drift

A one-thumb anti-gravity racer with 2.9M installs and a live weekly ghost-race ladder.

Valor Tactics

Turn-based strategy

Valor Tactics

A pocket-sized tactics game with async PvP, featured by Apple across Asia-Pacific.

Ember Hollow

Cozy farming RPG

Ember Hollow

A slow-living village sim with seasonal events and a 4.8-star App Store rating.

Pulse Arena

Real-time PvP

Pulse Arena

A 60fps 3v3 brawler with rollback netcode built for mid-tier Android hardware.

Client voices

Studios and publishers who trusted us with their players.

They rebuilt our core loop in six weeks and day-1 retention jumped from 28% to 41%. The Quantum Valor team treats our metrics like their own.
Priya M. · Publisher, Richmond VIC
We handed them a rough Unity prototype and got back a soft-launch-ready build with live-ops tooling. Communication out of Melbourne was flawless across time zones.
Tom H. · Indie founder, Fitzroy VIC
Their art team nailed our characters on the first pass. Three seasonal updates later, our players still comment on how polished every screen feels.
Sarah L. · Product lead, Sydney NSW
The QA rack caught device-specific crashes we never would have found. App Store review passed first try, which honestly never happens.
Daniel K. · Studio head, Carlton VIC

Questions

The things teams ask us before we start.

Yes. We build almost everything in Unity or Unreal so a single project targets Android, iOS, and tablet from day one. We still tune performance and UI per platform, and we test on real low-, mid-, and high-end devices before every release.

A focused original title typically starts around AUD $85,000 for a vertical slice through soft launch, while a co-development or porting engagement can start near AUD $40,000. We scope every project in phases so you can greenlight one stage at a time rather than committing all the budget up front.

We do, and we recommend it. Our live-ops retainers start at AUD $6,500 per month and cover seasonal events, battle passes, balance updates, and a weekly release cadence. Retention and revenue are shaped far more by the months after launch than by launch week itself.

You do. All original code, art, and design produced for your project transfers to you on final payment, along with the full repository and build pipeline. We keep only the general techniques and internal tooling that predate your project.

We are at 57 Little Collins Street in the Melbourne CBD, a two-minute walk from Parliament Station. We welcome on-site kickoffs and reviews Monday to Friday, 9:00 to 18:00 AEST, and run remote sessions for interstate and overseas teams.

Start a project

Tell us about the game you want to build.

Send us a few lines about your concept, stage, and timeline. We reply to every genuine enquiry within one business day.